RetroMagazine World #23 – Eng – October 2024

People involved in the preparation of this issue of RetroMagazine World (in no particular order):

  • Dave Nardella
  • Carlo N. Del Mar Pirazzini
  • Daniele Brahimi
  • Francesco Fiorentini
  • Leonardo Miliani
  • Roberto Del Mar Pirazzini
  • Giampaolo Moraschi
  • Giuseppe Rinella
  • Filippo Santellocco
  • Michele Ugolini
  • Eugenio Rapella
  • Takahiro Yoshioka
  • Marta Rossmann
  • Mic the Biker Novarina
  • Gianluca Girelli
  • Marco Pistorio
  • Cover image: Giuseppe Mangini
  • Cover layout: Carlo N. Del Mar Pirazzini
  • Closing image: Fabio de Renzis

Editorial by Marco Pistorio – “RENOVATIO” (Latin for “renovation”)

Retrogaming and retrocomputing in general have never been more alive. Some may even doubt this sentence, even though those who usually read our magazine are probably enthusiasts like us; still they may, nevertheless, disagree with me.
Indeed, I might add that the landscape is constantly renewing itself. New hardware and software projects keep springing up and keeping our passions burning, and sometimes lighting them up again.
This is the case of the infamous Commodore 64. Any examples of modern hw/sw designs? Let’s start with Commodore 64 SD card readers (SD2IEC), which allow us to use modern SD cards as disk drives for our faster and, more importantly, more powerful Commodore computers.
It is hard to imagine, in the late 1980s, that forty years later we would have such small media in our hands, to be able to store programs and data contained in all the floppy disks we possessed then. And, of course, there would still be space left over. Shall we talk about user manuals or the C64 Programmer’s Reference Guide being rewritten, re-paginated and made available in convenient pdfs?
I am not talking about the original manuals but the corrected and revised manuals! For those who are curious here is the reference link: https://pickledlight.blogspot.com/p/commodore-64-guides.html
Or would you prefer me to tell you about new games that are still being made today, by passionate programmers, graphic designers and musicians, readily available for free or for very little cost? Again, a reference link here, but the landscape is truly vast and ever-changing. https://itch.io/games/newest/tag-commodore-64
Do you like demos, intros, trainers and new software creations in general? .sid tracks, graphic images made for your beloved Commodore and much more? Here is the site, among many to tell the truth, where you can always tap into new content. And there’s even something made by yours truly! https://csdb.dk/
Shall we talk about new hardware? I would start with Retrogames’ “TheC64,” which has elicited so much entuasms and, at the same time, so much criticism.
The excitement stems from the fact, for example, that for the first time since Commodore’s disappearance from the market, new devices similar to our Commodore 64 are being manufactured and distributed.
Criticism stems mainly from the fact that these devices, at their core, emulate the Commodore 64 via software and, therefore, the user experience may not be perfect. Here’s where to learn more: https://retrogames.biz/products/thec64/ *Going a step further, someone well thought of making a Commodore 64 by exploiting current FPGA technologies, and in this wake, “The Ultimate 64” was born from this idea. The reference link is as follows:*https://ultimate64.com/
But why only accurately simulate the Commodore 64? And indeed, taking advantage of this technology, here is another product, known as “Mister.” Link here: https://ultimatemister.com/
Our readers are well aware that we often deal in our magazine with these “pearls” that keep popping up. The point of this editorial of mine is just that. All these insights I have provided serve to demonstrate to you, if there is still a need, how retrogaming and retrocomputing are always alive and evolving so…keep following us, we will have plenty more to see, along with you, my reader friends. Hello and good reading to all!

Summary:

  • FPGA for absolute beginners – part 1
  • 7800 Game Drive and Mega 780
  • Nintendo Entertainment System (NES)/Famicom – part 1
  • Il Fortran on Commodore 64
  • Playing with Infinite Lives – The Ultimate Challenge
  • Weird products
  • Permutations
  • Libdragon Development
  • A chat with Knights of Bytes
  • An in-depth look at Amiga38
  • Japan 23th part
  • GP Cars (C64)
  • RMW recommends: Videogame readings
  • G-Zero (GB)
  • Attack of Petscii Robots (MSX)
  • Sam’s Journey (NES)
  • Electronic Dreams the Space Odissey (SMS)
  • Reshoot Proxima 3 (Amiga)
  • Rocky & Co (C64)
  • SNK VS Capcom (C64)
  • Legend of Wukong (MD)
  • Pampas & Selene (MSX2)
  • Star Wars: Empire Strikes Back (Plus4)
  • Super Monza GP2 (VIC20)
  • Cornelius (MSX)
  • Time Wizard (XL/XE)
  • BurgerTime (C64)
  • Dracula’s Castle (C64)
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